Wednesday, September 08, 2004

The Blocks are still falling!

Alright, it is time for another update on "Block Drop". I know it has been a long minute since I last updated everyone on its progress. So continue reading to get the scoop.



The image above demonstrates a new and improved font rendering system I developed specifically for Block Drop to manage the different font faces required. It uses the SDL_ttf library for low-level font rendering capabilities. I added functionality to print all built in data types as strings and am able to position text anywhere on the display. It also allows you to change the color and font size of individual fonts. This will make presenting game and debug text on the screen a cinch.

Later this week I hope to show the font system in the game instead of a test. This will have to do for now.

Well, that is all for tonight. Sorry if some of this doesn't make sense, but it is currently 1:30AM, and I need some frickin sleep. The job of a developer is never done!! Night all!

OOH OOH EEH EEH

2 comments:

mudface said...

That's cool man, glad to see progress! Keep it up!

monkeyboy said...

Hey Bro, thanks. I need to get with you on the nuances of developing on a Mac. I want to make sure memory is managed correct. I know that it is aligned differently on Mac than on PC. Thanks again for the compliment.