Tuesday, September 14, 2004

And it all comes to an end

Ahhh! I am so ready to enjoy the end of this quarter. I can now concentrate a bit harder on "Block Drop", work on my bowling swing, and just max out with my wife and daughter. Man, this is a much needed time to just RELAX.


Just as a heads up, you may not hear from me for about 2 weeks. Monkeyboy is gonna climb up the nearest tree and snooze.


So I will see you all upon my return! Peace out!


OOH OOH EEH EEH!

Monday, September 13, 2004

New Applications

Well, well well! I am posting this blog from a new blog application, new to me, running on my linux partition. I am getting better and better at this the more I play with it.

Wednesday, September 08, 2004

The Blocks are still falling!

Alright, it is time for another update on "Block Drop". I know it has been a long minute since I last updated everyone on its progress. So continue reading to get the scoop.



The image above demonstrates a new and improved font rendering system I developed specifically for Block Drop to manage the different font faces required. It uses the SDL_ttf library for low-level font rendering capabilities. I added functionality to print all built in data types as strings and am able to position text anywhere on the display. It also allows you to change the color and font size of individual fonts. This will make presenting game and debug text on the screen a cinch.

Later this week I hope to show the font system in the game instead of a test. This will have to do for now.

Well, that is all for tonight. Sorry if some of this doesn't make sense, but it is currently 1:30AM, and I need some frickin sleep. The job of a developer is never done!! Night all!

OOH OOH EEH EEH