Monday, May 23, 2005

Terrain Demo is here!!



Okay, it is here as promised. The screenshot is of the initial version of my terrain class (MBGraphics_Terrain). It creates the terrain based on values in a height map. The height map is broken up into sectors to provide optimal performance pushing vertices down the graphics pipeline.

The lighting in the screenshot is simulated. That will change once I get the DirectXGraphics lighting system operational. Also, the camera is locked at that angle. That will also change. I am currently working on the camera system to provide a player control camera under different perspectives. My next post will provide more information into the design of that system.

Enjoy this screenie for now...it's time to feed the monkey's belly!!! OOH OOH EEEEH!!!

OOH OOH EEH EEH

2 comments:

mudface said...

Man! That is TIGHT. How about a QuickTime movie of a fly over? Man, keep up the good work!

monkeyboy said...

I may just do that. That will have to wait till the camera system is done. This demo currently uses a default static camera.

Once the camera system is done, the user will be able to move it around and change from first to third person on the fly.

Thanks for the kudos and the idea of a Quicktime demo. Will keep you posted.