So, I am at it again. To learn how to use XNA I've decided to create a little game dev library using XNA as the foundation. For more information on XNA visit this link.
My first project will be a variation of Pong. Here is a link to a screenshot of the main menu. Pong is simple and something I know how to make. My plan is to use it as proof of concept for the ideas I will be implementing in my library.
Currently, I have a basic rendering and input system. At the moment the rendering system wraps XNA, but my input system provides the ability to map input responses to any kind of input type (i.e. keyboard, mouse, gamepads, etc). The menu system currently utilizes this feature.
I will post code examples once I have more done. I am will be providing significant test coverage to ensure a clean and solid set of interfaces. Stay tuned.
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