Lights! Camera! Action!
Okay, the camera system is almost complete. I am working out some of the jerkyness in the movement of the camera. There are two types of cameras: Basic and Player. The basic camera provides the basic orientation operations on a camera, such as, pitch, yaw, roll, and move. The Player camera is broken up into three different cameras: First Person, Third Person, and Spacecraft. All Player cameras are attached to a player object. I will elaborate on each camera once the system is complete...so stay tuned!!
Do you see what I see???
I simplified the interface of the graphics system so it is much easier to get DirectX up and running. The graphics system manages the DirectX interface and device as well as the MBLib graphics renderer. Each of these components are accessible through this system.
That is all for now. Once the camera system is complete, I plan to update the terrain demo adding a dynamic camera that switches between the different camera modes. So, I'll see you then.
OOH OOH EEH EEH
1 comment:
Thanks for the the link. I too like juicy fruit.
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